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Night's Black Agents RPG, by Kenneth Hite
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The Cold War is over. Bushs War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didnt come in from the cold. Instead, you found your own entrances into Europes clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didnt matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You dont know those answers yet. So youd better start asking questions. You have to trace the bloodsuckers operations, penetrate their networks, follow their trail, and target their weak points. Because if you dont hunt them, they will hunt you. And they will kill you. Or worse. Nights Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Nights Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors and pray youve got your vampire stories straight.
- Sales Rank: #381578 in Books
- Brand: Pelgrane Press
- Published on: 2012-09-01
- Original language: English
- Number of items: 1
- Dimensions: 11.10" h x .70" w x 8.40" l, 2.46 pounds
- Binding: Hardcover
Most helpful customer reviews
20 of 20 people found the following review helpful.
"Spy thriller genre with supernatural horror"? - Cool, I'm in!
By Dougla.s
Expectation:
The same author and press of the acclaimed Trail of Cthulhu? I could only expect a very professional layout, solid writing, and the same Gumshoe system, that some love and others can't stand.
But what caught my eye was certainly the premise: a spy thriller in the Bourne Trilogy tradition mixed with vampire masters in the shadows. I fell for that... hard!
Touching & Seeing it:
Cool and dark cover. Very nice binding, gorgeous page quality and very clear layout. My measure of quality has increased a lot since Eclipse Phase's release, and Night's Black Agents is right there, at THAT level.
The art could be better if it were more realistic and somber; but it doesn't interfere with the general mood.
Reading it:
In Trail of Cthulhu there were Purist and Pulp "modes", rules add-ons to fine tune the general mood of the game. In Night's Black Agents we have 4 of these modes, and their interactions and ideas will certainly satisfy a very wide range of groups and stories. Through the book you will find so many references to Spy and Vampire fiction tropes to send your ideas racing at an almost overwhelming pace.
The scenario is also highly customizable - you can, for instance, replace the Vampire element altogether for a realistic conspiracy, werewolves or (naturally) Cthulhu Mythos antagonists. In short: great and imaginative premise carried with good research and nice examples.
Playing it:
Night's Black Agents added so many options and it seems much less railroading-prone than previous Gumshoe system games. Still, some players chafe under the "narrative resources management" take of the rules.
The rules options are great! I liked a lot the Burn mode, where your agent will be taken to the limits of his psychological resistance. But every narrator will mix elements of other modes to reach their own style. The same goes for the options to develop the antagonists... players that came to expect the same old vampire style are in for a rough awakening.
Conclusion
I expect this book to shine in 2013 ENNie Awards and I will be rooting for its success. You can read my other reviews and see that I am not easily satisfied with a rpg book... well, It has been a while since I have been this impressed.
Great work. Excellent purchase!
2 of 2 people found the following review helpful.
Great game with some challenges.
By Brett Abbott
An excellent game with a bit of genre mix problem. Vampire stories thrive on helplessness and fear. Super spies thrive on paranoia and betrayal, but not helplessness or fear. Getting these two genres to balance out in a fun game looks to be a challenge for the GM, that said the core system is great. The backgrounds are filled with great color and flavor. The vampires come in all types and look challenging and the scenarios they have published including the huge Dracula Dossier are filled with so much good stuff they are hard to resist. The genres may not mesh perfectly, but they game is so good I think it is worth trying to get them in sync anyhow.
0 of 0 people found the following review helpful.
My favorite iteration of GUMSHOE
By Amazon Customer
My favorite iteration of GUMSHOE. It uses the automatic elements of Investigation to propel the cinematic and action oriented scenes, and let's you do more role-playing and less roll playing with it's resource management system. Also highly fluid, so you can just as easily do other action oriented agent related games (Such as modeling James Rollins Sigma Force or even the old Spycraft world).
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